Mogi
This is something Ed and I were just talking about, making a game that requires you to actually walk around with some sort of gadget. Mogi is apparently an abbreviated version of their original big-ass game (coming soon?) that involves combat and skill trees and conquering and all that good hoo-hah. They released Mogi to keep their company running. Compelling idea, releasing the technology before the big game... [bitter bitter]
TheFeature :: Mogi: Second Generation Location-Based GamingMogi is a collecting game - 'item hunt'. The game provides a data-layer over the city of Tokyo. As you move through the city, if you check a map on your mobile phone screen, you'll see nearby items you can pick up and nearby players you can meet or trade with.
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Mogi has a client for mobile phones, and a client for the desktop internet. Desktop internet players have access to a larger map. Newt Games's idea is to have the desktop players guiding the mobile internet players, a goal of collaborative play, team work.
Castelli talks about this desktop-mobile connection in the context of typical massively-multiplayer online game: "Casual players don't seem so useful for a guild in a regular MMOG. In [Mogi] the casual player is somewhere, the casual gamer has his location going for him. For a team, the location of the player is something useful. The desktop player can send a tool to the mobile players, and teach them how to use it." Think of this way: the web interface becomes a means for the hardcore players to orchestrate the experience for the mobile (casual) players.
* Ray, 4/06/2004 08:03:34 PM